Life Steal and Party Synergy Overhaul! Aion 2 Live Summary (Tue, 4/21)

NC held an Aion 2 live broadcast on Tuesday, April 21, at 19:30. The stream included answers to questions raised at the offline event and details regarding the second new dungeon for Season 3.

Health recovery balance is undergoing a major adjustment. The life steal mechanism has been changed, and recovery potions now include an additional effect proportional to maximum HP. A 1% HP increase per stage has been added when breaking through armor, and the life steal reduction debuff in Transcendence and Sanctuary has been removed. Overall, the life steal effects of individual class skills have been reduced.

Party synergies for each class have also been overhauled. For damage-dealing classes—Assassin, Ranger, Sorcerer, and Spiritmaster—skills that previously affected party members have been changed to apply only to the user or have had their effects replaced. Other classes have seen their party synergies strengthened. To maintain performance following these synergy changes, overall skill buffs have been implemented.

On Wednesday, April 22, the second new Season 3 dungeon, 'Island of Blue Breath,' will be added. The entry item level requirements are 3,000 for Normal and 3,500 for Hard, with rewards including Nathara guards and armor, as well as Erosion necklaces and earrings.

Aion 2 Live Broadcast Summary (Tue, 4/21)

1. Changes based on key feedback from 'Nice to Meet You' (4/22)

- Updated display for remaining challenge/reward counts in Sanctuary

- All Shugo Festa events changed to activate on the hour

- Added configuration option to toggle weapon ON/OFF while out of combat

- Added world map notification when a PVP-ranked player dies

- Artifact Siege changed to Wednesdays and Saturdays at 22:00

- Abyss boss spawn time changed to 22:30

- Abyss Corridor time reduced to 2 minutes and 10 seconds, with corresponding reward increases

- Added +5 Fate to Immortal Gartua Masterpieces and +5 Illusion to Eternal Gartua Masterpieces (total of 4 stats)

- Clear numerical values included in update notes

2. Upcoming Updates

- Introduction of party kick vote system

- Separation of Party/Force UI

- Added stat comparison feature when joining a Party/Force

- Party/Force member numbers to be displayed on world/mini-maps

- Introduction of account-wide block system (chat block)

- Legion-based community content to be added

- Activation of low-tier dungeons for new users + improved rewards for Conquest (Normal/Hard)

- Reviewing balance of Abyss mid-layer map design

- Additional sources for Contribution Medals to be added

- Mid-layer order conversion formula to be added

- Improvement of Abyss equipment growth structure

- Improvement of male character costume designs

- Changed to allow wings to be toggled for display like a cape

- Improved visual effects for different Godstone grades

- Improved to allow character customization while maintaining current appearance

- Improved buff window visibility and added remaining time display

- Expanded map pin limit

- Expanded consumable slots

- Added mini-map transparency adjustment

- Added more freedom to snapshot feature

- Enhanced visibility for exchange sale prices

- Improved mobile HUD size

- Improved character change UI

- Added ON/OFF toggle for white screen effect during teleportation

3. Health recovery balance adjustment

- Life steal balance adjustment → 5% Life Steal = (up to 10% of max HP) 5% damage absorption + 5% max HP recovery

- Recovery potion efficiency change → Additional effect proportional to max HP

- Added 1% HP increase per stage for armor breakthrough

- Removed life steal reduction debuff in Transcendence/Sanctuary

- Overhaul of life steal system for each class

4. Party synergy overhaul

- Removal of party synergy for damage dealers (Assassin, Ranger, Sorcerer, Spiritmaster)

- Improvement of party synergy for tanks (Templar/Gladiator) and supporters (Chanter/Cleric)

5. Class care

- Buffs to other skills following party synergy overhaul

6. Stigma reset cost free event (~4/29)

- Implemented due to large-scale skill improvements

7. Combat power system improvement

- Changed passive skill stat combat power to apply at 50%

- Increased combat power values based on passive skill levels

- Increased combat power gained from active skills level 17 and above

- Increased combat power gained from HP

8. Combat-related changes

- Damage amplification/resistance separated into PVE and PVP effects

- Existing values applied to PVE; PVP values applied at 50% of PVE levels

9. Currency improvements

- Kinah obtained from Od Energy Cubes → Transferred to additional loot upon defeating mid-bosses

- Unique items sold to shops can be obtained as Imprinted Kinah (varies by item level)

- Shugo Festa unique drop rate reduced from 20% to 15%; gatherable spawn count reduced from 10 to 8

10. New expedition 'Island of Blue Breath' added

- Entry item level 3,000 / 3,500

- Nathara guards/armor + Erosion necklaces/earrings obtainable

11. Sanctuary improvements

- Mid-boss/boss can each be revived twice (2 revives per character total, combining skill revives + Resurrection Spiritstones)

- Revive count resets at combat start, boss defeat, or party wipe

- Cleric's self-revive effect removed

12. Abyss improvements

- Boss spawn times adjusted due to Artifact Siege time changes and new boss additions

- Added 'Potential Amplification Stone: Abyss (Unique)(Imprinted)' to weekly season mission rewards

- Potential Amplification Stones can be obtained by chance from Dimensional Contribution Boxes

- Increased medal quantities in Nachma's Contribution Box and Enraged Nachma's Contribution Box

- Abyss Corridor changed to a solo map (monsters placed only in the center) → Entry time reduced to 2 minutes 10 seconds and rewards increased

13. Content improvements

- Dimensional Invasion tickets integrated server-wide

- Mission quests integrated server-wide (rewards, excluding equipment, doubled)

- Nightmare Instant Completion Ticket can be used in the lobby (ranking points not awarded)

14. Other improvements

- Display of enhancement levels for items consumed during material transformation

- Items without Soul Imprint will not appear in the integrated enhancement list

- Pet 'Moon' from Season 2 Pass shop added to Season 3 shop

15. Kinah Pass added

- Applied per character (3 times per server)

- Provides Od Energy, dungeon clear count tickets, boss clear count tickets, etc

16. Abyss/Rift 2nd matching server information

17. Q&A

- Class change tickets had a 5:5 to 7:3 split in offline feedback. Internal development is underway, but we will listen to user opinions before proceeding

- Server transfer tickets also in development

- Increasing party size is not a distant goal and will be implemented in the near future

18. Live broadcast rewards

- 10 Resurrection Spiritstones, 10 Od Energy, 1 Appearance Change Ticket

- 2 Od Energy provided daily via push notification

19. Costume revival (~4/29)

- Decided via live broadcast vote as '1. Loose-fit Street Mood'

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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