Real-Time Open PvP MMO Warborne Above Ashes Officially Launches Worldwide

Qooland Games announced on September 19 the global launch of its new PC MMO title Warborne Above Ashes.

 

Widely anticipated by players worldwide, the Steam double-award-winning MMO places 24/7 real-time PvP combat at its core, positioning itself as a new take on the MMO genre and drawing strong interest from the global community.

 

Warborne Above Ashes gained recognition after ranking in the Top 10 at the Steam Next Fest and simultaneously topping both the MMO and war game charts. The game highlights unrestricted, large-scale PvP battles without rigid rules, offering players the freedom to jump into combat with minimal barriers to entry.

 

Following the August 26 launch date announcement, global interest surged. Players from 128 countries have already gathered across servers in Asia-Pacific, the Americas, Europe, and Africa. Over 500 top guilds worldwide—including China’s “Zero League,” POE, Bloodcut, Blacksail, North America’s Grey, and South America’s Furia—have joined the battlefield, setting the stage for intense competition.

 

Designed to emphasize the essence of PvP, Warborne Above Ashes breaks away from equipment-focused MMOs and highlights hardcore PvP where leadership and teamwork decide the outcome. The commander of Zero League, one of the most influential guilds in the Asia server, commented: “It’s been a long time since we’ve seen a game where battles can take place around the clock and where victory depends more on teamwork and command than on personal gear. The design of large-scale real-time battlefields that allow players to fight whenever they want is highly impressive.”

The game supports a flexible PvP system, from 1v1 duels to massive 100v100 clashes. Powered by advanced server architecture and optimization technology, battles with up to 200 participants run smoothly, even during large-scale sieges. Stable frame rates and responsive controls ensure that every player action is executed precisely. While the game emphasizes large-scale warfare, it also provides a welcoming environment for solo players and small parties, enabling all play styles without pressure to join large groups.

 

Unlike traditional MMOs, the game does not restrict players with fixed classes or quest lines. Players can jump directly into combat right after character creation, bypassing lengthy progression grinds. With more than 40 unique “Drifters,” hundreds of gear items across 12 sets, and a wide variety of mounts and tactical tools, players can design limitless combat builds.

 

With its global single-server structure, Warborne Above Ashes supports a unified economy where players across Asia, Europe, and North America can trade in the same marketplace. The in-game economy is fully player-driven, with trade covering everything from cosmetic items to equipment.

 

The game adopts a seasonal system, introducing new competition and tension with each cycle. At the end of every season, progression elements tied to combat power and skills are reset, while unlocked Drifters, gear, and cosmetics are retained. This ensures every season begins on equal footing as guilds worldwide battle for supremacy once again.

 

The first season, launched alongside the official release, introduces improvements to strategy and polish based on feedback from test periods. Notably, the former “Heart of Fire capture = instant victory” rule has been replaced with a new system where victory is determined by points from strongholds and fortresses controlled at the end of the season.

 

Additional adjustments include capping stronghold ownership at 10 per guild to support mid-sized groups, while emphasizing the strategic value of high-value territories. This change ensures smaller guilds can play a pivotal role in shaping the global battlefield. At the end of the season, guild performance will be rewarded with rare avatar frames, Eclipse Diamonds, seasonal achievement rewards, module cores, and other exclusive prizes.

This article was translated from the original that appeared on INVEN.

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