AION2 Hits KRW 100 Billion Revenue in 6 Weeks

NCSOFT’s new MMORPG AION2 continues to ride a wave of runaway success. After posting KRW 50 billion in cumulative revenue just three weeks after launch, the game has now entered its sixth week and cleared the KRW 100 billion milestone.

 

The news was shared today (the 6th) during the “AION2 New Year Live” broadcast. Opening the stream, Business Unit Head So In-seop made the announcement official: “We had some happy news last week. AION2’s revenue has crossed into four digits—1,000억 won (KRW 100 billion).”

 

So added that he hadn’t expected the momentum to hold at this level. “I was honestly shocked—looking at the graph, I kept thinking, ‘Is this for real?’” he said, before sharing an emotional reflection: “More than anything, it made me realize that players can still show love even with a business model like this—one that doesn’t heavily push monetization.”

 

Next, Producer Kim Nam-jun emphasized the broader significance of the result. “It’s not just that AION2 is doing well,” he said. “We need to build trust with players—because only then will they be able to trust the other NCSOFT games that come after this. That’s the sense of mission we feel.”

 

In response, So joked, “A ‘sense of mission’—isn’t that a bit of a heavy word?” But he added that if AION2’s push for a more reasonable monetization model takes root in the market, it could “create a positive trend across the entire games industry as well.”

 

 

Meanwhile, beyond the revenue milestone, the broadcast also drew strong reactions for unveiling concrete improvements based on player feedback.

 

 

The most-requested update—the pet system—will significantly reduce progression burden through the following changes:

 

▲the number of Souls required to obtain pets and increase their level will be reduced by 50% ▲pets will be changed so they can be shared across characters within the same server.

 

In addition, to create a cleaner play environment, the team is implementing a CAPTCHA system to crack down on macros—earning praise that the update “scratched exactly where players were itching.”

 

This article was translated from the original that appeared on INVEN.

Sort by:

Comments :0

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA