Over half of Dota Underlords' heroes will be changed in a huge upcoming patch

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If you thought you knew how to play Dota Underlords, and had the meta figured out, you might want to take a deep breath. Valve just pushed an update announcing the overhaul of the vast majority of values in heroes, items, alliances, creeps and just about everything you thought you had pinned down. While Valve usually pushes these updates on Thursdays, the publisher has stated that they hope to publish it before the weekend.

Major cost and synergy changes

To analyze all the hero changes would take a tremendous amount of time. Why? Because of the 60 available heroes in Underlords, Valve will be changing the values of 32. That's right, over half of the heroes will work differently than before. Some are being changed more drastically than others though—the vast majority saw their attack damage/speed change, or their ultimate's numbers will be tweaked a bit. But a few heroes are subject to more drastic and impactful changes.

The cost of 9 heroes is going to change, while simultaneously (and obviously) tweaking their power accordingly. Medusa will no longer cost 4 gold, but will be upgraded to a mythical 5 gold status. She's swapping spots with Tidehunter, whose Ravage will be easier to access in the mid-game, albeit with a nerfed radius. Also trading places when it comes to cost are Venomancer (who will cost only 1 gold) and Clockwork (whose cost will be 3 gold).

Razor is dropping down from 3 gold to 1 and swaps places with Tinker, who will be considerably more expensive. Treant Protector and Windranger are the final duo to swap places, with the former going up to 3 gold and the latter down to 2 gold. But there's one more, independent cost change: Sand King moves up a tier, and will cost 4 gold.

There's more though, and perhaps even more impactful: changes to heroes' alliances. Tidehunter, formally belonging to the Hunter and Scaled categories will see one of his alliances changed. While he is keeping his scales, he'll be a Warrior going forward. Likewise, Enigma won't be a Warlock anymore, but will belong to the Shamans of Dota Underlords.

Full patch notes:

GENERAL:
  • Added Loot Round tips and tricks to the Season Info tab
  • Added Battle Pass Loadout. You can now change your equipped items
  • Added Path to Sunbreeze custom board
  • Fixed high CPU utilization on macOS
  • Removed code that caused crashes and kept code that doesn't cause crashes
  • Buffed Battle Pass XP rewards for playing matches:
    • 1st: 120->150
    • 2nd: 80->120
    • 3rd: 60->100
    • 4th: 50->90
    • 5th: 30->80
    • 6th: 20->70
    • 7th: 10->60
    • 8th: 10->50
  • Increased Battle Pass XP rewards for the different tiers of daily challenges:
    • 250->400
    • 500->800
    • 1000->1600

 

MOBILE:
  • The work continues on increasing performance on iOS and Android devices
  • Improved battery usage on iOS

 

GAMEPLAY:
  • Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
  • Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
  • Fixed boxed in Assassins not jumping toward their enemies
  • Assassins that have an enemy in their attack range will attack instead of jumping
  • Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
  • Don't target healing-disabled units for heals
  • There is now a notification when someone completes their win streak
  • You won't see heroes from the previous shop whenever you re-roll the shop

 

ALLIANCE CHANGES:
  • Warlock Alliance now targets the unit with the lowest health % not lowest health value
  • Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
  • Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
  • Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
  • Bloodbound Alliance extra damage changed from +100% to +125%
  • Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
  • Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
  • Scrappy Alliance now takes 2 units per level (down from 3) :
    • Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regenaration
    • Level 2 - All scrappy units are granted +9 Armor and +8 HP regenaration
    • Level 3 - All allies are granted +9 Armor and +8 HP regeneration
    • [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

 

HERO CHANGES


Abaddon:

  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
  • Aphotic Shield:
    • Damage Absorb changed from [100, 300, 500] to [100, 300, 600]

Arc Warden:

  • Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
  • Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
  • Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
  • Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]

Clockwerk:

  • Armor changed from [5, 7, 9] to [5, 7, 10]
  • Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
  • Battery Assault:
    • Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]

Enigma:

  • Alliance changed from Primordial Warlock to Primordial Shaman
  • Midnight Pulse:
    • Radius changed from [2, 3, 4] to [1, 2, 3]

Kunkka:

  • Ghostship:
    • Damage changed from [150, 250, 350] to [50, 150, 250]
    • Cooldown changed from 10 to 15

Lina:

  • Laguna Blade:
    • Damage changed from [500, 750, 1000] to [500, 750, 1200]

Lone Druid:

  • Maximum Mana changed from 100 to 60
  • Summon Spirit Bear:
    • Mana Cost changed from 100 to 60

Spirit Bear:

  • Alliances changed from Savage to Savage Druid

Lycan:

  • Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
  • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
  • Summoned Wolves now have phased movement and can run through other units

Medusa:

  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Split Shot:
    • Damage Modifier changed from -40% to -20%
    • Extra Shots changed from 2 to [2, 3, 4]

Mirana:

  • Maximum Mana changed from 100 to 70
  • Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
  • Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
  • Sacred Arrow:
    • Mana Cost changed from 100 to 70

Morphling:

  • Attack Speed changed from 0.77 to 0.91
  • Maximum Mana changed from 100 to 75
  • Waveform:
    • Cooldown changed from [10, 8, 6] to [8, 6, 4]
    • Mana Cost changed from 100 to 75

Nature's Prophet:

  • Nature's Call:
    • Cast Animation length changed from 1.97 to 1.0

Lesser Treant:

  • Now spawn near Nature's Prophet
  • Attack Speed changed from 0.67 to 0.83
  • Maximum Health changed from [300, 500, 700] to [350, 600, 800]

Necrophos:

  • Death Pulse:
    • Cooldown changed from 5 to 7.5

Omniknight:

  • Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
  • Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
  • Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
  • Purification:
    • Heal changed from [200, 400, 600] to [200, 400, 720]

Phantom Assassin:

  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
  • Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
  • Coup de Grace:
    • Crit Chance changed from 10 to [15, 20, 25]

Puck:

  • Maximum Mana changed from 100 to 60
  • Illusory Orb:
    • Mana Cost changed from 100 to 60

Queen of Pain:

  • Armor changed from 0 to 5

Razor:

  • Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
  • Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
  • Plasma Field:
    • Max Damage changed from [100, 175, 250] to [50, 100, 150]

Sand King:

  • Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
  • Gold Cost changed from 3 to 4
  • Draft Tier changed from 3 to 4
  • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
  • Caustic Finale:
    • Attack Slow changed from -30 to -35
    • Attack Slow duration changed from 3 to 3.5
    • Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
    • Damage on kill changed from [50, 100, 150] to [60, 110, 160]
    • Burrow Strike now displaces the target unit from its cell.

Shadow Fiend:

  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
  • Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]

Slark:

  • Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
  • Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
  • Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]

Sniper:

  • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
  • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
  • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
  • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]

Techies:

  • Remote Mines:
    • Radius changed from 4 to [3, 3, 4]

Terrorblade:

  • Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]

Tidehunter:

  • Alliance changed from Scaled Hunter to Scaled Warrior
  • Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
  • Gold Cost changed from 5 to 4
  • Draft Tier changed from 5 to 4
  • Health Regeneration changed from 5 to 0
  • Ravage:
    • Radius changed from [2, 3, 4] to [1, 2, 3]
    • Damage changed from [150, 250, 350] to [100, 150, 250]
    • Duration changed from [2, 2.5, 3] to [2, 2.25, 3]

Tinker:

  • Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
  • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
  • Heat-Seeking Missile:
    • Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
    • Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
    • Targets changed from 3 to [2, 3, 4]

Treant Protector:

  • Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
  • Gold Cost changed from 2 to 3
  • Draft Tier changed from 2 to 3
  • Leech Seed:
    • Damage changed from [60, 90, 120] to [80, 110, 150]
    • Radius changed from 3 to 1
    • Expires when the target dies

Troll Warlord:

  • Attack Speed changed from 0.91 to 1.0
  • Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
  • Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]

Tusk:

  • Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]

Venomancer:

  • Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
  • Plague Ward:
    • Number of wards changed from [1, 2, 4] to [1, 1, 3]

Plague Ward:

  • Armor changed from 5 to 0
  • Maximum Health changed from 200 to [200, 200, 240]
  • Attack Damage Minimum changed from 50 to [50, 80, 120]
  • Attack Damage Maximum changed from 100 to [55, 100, 140]

Viper:

  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
  • Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]

Windranger:

  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
  • Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
  • Gold Cost changed from 3 to 2
  • Draft Tier changed from 3 to 2
  • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
  • Powershot:
    • Damage changed from [400, 600, 800] to [200, 400, 600]

 

ITEM CHANGES:


Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.


Alliance Item changes:

  • Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
  • Coordinated Assault – attack speed buff changed from +25 to +10/20/30
  • Check the Bodies – gold production chance changed from 20% to 10/20/30%
  • Forged in Battle – Max Health bonus changed from +50 to +25/50/75
  • Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
  • Retaliate – damage per second changed from 80 to 30/45/60
  • Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
  • Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
  • Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
  • Unstoppable – Invulnerability duration changed from 2 to 1/2/3
  • Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
  • Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
  • Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
  • Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
  • Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
  • Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
  • Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s
  • Pocket Sand – Effect duration changed from 2s to 1/2/3s
  • Shaman Pluck – Hex chance changed from 17% to 7/12/17%
  • Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
    • Health changed from 300 to 300/400/500.
    • Damage changed from 50-80 to 40-70/50-80/60-90



Maelstrom:

  • Tier changed from 4 to 3

Vicious Intent:

  • Tier changed from 4 to 3

Force Staff:

  • Tier changed from 3 to 2

Radiance:

  • Tier changed from 4 to 5

Silver Lining:

  • Can only have one.
  • Charges start at 1.

Daedalus:

  • Crit Multiplier changed from 235 to 200
  • Damage changed from 80 to 70

Arcane Boots:

  • Range changed from 1 to 2

Eye of Skadi:

  • Tier changed from 3 to 4

Battle Fury:

  • Damage added as 70
  • Cleave % changed from 30 to 35

Summoning Stone:

  • Attack Speed Bonus changed from 30 to 45.

Chainmail:

  • Bonus Armor changed from 10 to 7

Mask of Madness:

  • Tier changed from 2 to 3
  • Attack Speed increased from 40 to 60
  • Lifesteal increased from 10 to 20

Completing the Cycle:

  • Range changed from 1 cell to 2 cells.

Recruiter:

  • Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
  • Tier changed from 5 to 4

A Higher Class of Criminal:

  • Tier changed from 3 to 5

Shaman Pluck:

  • Ignores magic-immune enemies

 

LOOT ROUNDS:
  • Losing to a neutral creep wave no longer removes 2 options from your item choices.
  • Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)


Round 10:

  • Big Golem
    • Maximum Health changed from 2000 to 1500
  • Small Golem
    • Maximum Health changed from 1500 to 1000
  • Golems now have the Mega-Warrior alliance keyword.
  • Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.


Round 15:

  • Big Wolf:
    • Attack Damage changed from 100-200 to 200-250
    • Armor changed from 10 to 5
    • Maximum Health changed from 2500 to 2000
  • Small Wolf:
    • Maximum Health changed from 1500 to 1250
  • Wolves now have the Mega-Assassin alliance keyword.
  • Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage


Round 20:

  • Tomato:
    • Armor changed from 0 to 25
  • Potato:
    • Magic Resistance changed from 0 to 50%
  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage


Round 25:

  • Revtel Wildwing:
    • Attack Damage changed from 500-700 to 300-500
  • Wildwing Hatchling:
    • Attack Damage changed from 400-650 to 200-450
  • Wildwings now have the Mega-Elusive alliance keyword.
  • Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.


Round 30:

  • Thunderhide Alpha:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-1000 to 200-1500
  • Thunderhide:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-800 to 200-1200
  • Thunderhides now have the Mega-Warlock alliance keyword.
  • Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 200% of the damage dealt.


Round 35:

  • Black Dragon:
    • Black Dragon splash attack now deals 100% splash damage.
  • Black Dragon now has the Mega-Scaled alliance keyword.
  • Mega-Scaled - 1 unit: Allied Units get 75% magic resistance


Round 40:

  • Dark Troll Buddy:
    • Attack Damage changed from 200-300 to 200-400.
  • Dark Troll Priest:
    • Attack Damage increased from 200-500 to 550-650.
    • Maximum Health changed from 5000 to 10000.
  • Dark Troll Boss:
    • Attack Damage increased from 200-500 to 400-800.
    • Maximum Health changed from 5000 to 10000.
  • Dark Trolls now have the Mega-Troll alliance keyword.
  • Mega-Trolls - 3 units: Allied units have +50 attack speed.


Round 45:

  • The Year Beast:
    • Magic Resist increased from 50 to 80
  • The Year Beast now has the Mega-Demon alliance keyword.
  • Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.


Round 50:

  • Roshan:
    • Attack Damage changed from 500-1500 to 750-1500
    • Attack Speed changed from 0.5 to 0.67
    • Roshan is now spell immune.

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