GRAC Delivers Practical Lecture for 70 Game Institute Students

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게임위, 게임인재원 재학생 70명에 실무 특강
ⓒ Game Rating and Administration Committee

On October 15, the Game Rating and Administration Committee (GRAC) held a special lecture at the Pangyo Game Institute for 70 enrolled students to enhance their practical game development skills.

The topic of the lecture was rating classification criteria for self-rated game products. Using the students' ongoing graduation projects as examples, GRAC explained evaluation criteria and key considerations for post-management. Customized advice was also provided to individual students to help minimize trial and error during game development.

This session follows a special lecture on improving game perception held in July. It was organized to enhance the practical skills of prospective game developers and foster a better understanding of the rating classification system. The event was co-hosted by GRAC, the Korea Game Policy Association, and the Game Institute, with sponsorship from the Korea Association of Game Industry (K-GAMES) and Tencent.

A participating student remarked, "It was a meaningful opportunity to gain a clear understanding of the rating criteria, which had felt abstract, by applying them directly to our actual graduation projects."

Tae-geon Seo, Chairman of the Game Rating and Administration Committee, stated, "Following July's lecture, we will continue collaborating with related organizations to help prospective developers understand a healthy gaming ecosystem and grow into skilled professionals. We will strive to consistently drive practical, field-centered educational programs."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]