Psychological warfare through live webcams... Closed playtest coming to Steam

Lies Written All Over Your Face? 4-Player Social Deduction Game 'Wizards Never Lie' Revealed

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위저즈 네버 라이 WIZARDS NEVER LIE
©MARA//KESH

Indie game developer MARA//KESH revealed the four-player online social deduction game 'Wizards Never Lie' on October 15, alongside its official announcement trailer.

'Wizards Never Lie' is an online PC social deduction game set in a members-only wizard club existing between worlds. The core experience centers on four players gathered around a table, engaging in psychological warfare as they deduce whether each other's claims are true or false.

The game features four modes based around revolvers, hidden figures, cards, and poison. Players can freely make claims during the game or demand a check on another player. However, check attempts are limited, and calling a check on an opponent who was telling the truth results in a penalty. Players must carefully observe opponents' behavior and statements while strategically managing their limited check opportunities.

A standout feature is its real-time webcam system. When players enable their webcams, their live video feed appears above their in-game seat. This enables players to directly watch opponents' facial expressions and reactions to deduce if they are lying. The game is also designed so that players' live reactions are shown on screen the moment results are revealed.

Voice chat is optional, allowing players who speak different languages to play together without issue. Players can communicate by drawing symbols in the air using an in-game wand, with a total of 14 languages supported.

'Wizards Never Lie' is scheduled to launch on PC via Steam and will run a closed playtest prior to its official release. Players wishing to join the test can apply using the 'Request Access' feature on the Steam store page.

Upon release, the developer plans to provide four game keys per purchase so four players can play together. A specific launch date has not yet been announced.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]