A Silver City Built in Cologne: Gamescom's 'Silver Palace' Booth

At Gamescom, there is a place that makes attendees freeze in their tracks: the Silver Palace booth. Its exterior, combining dark crimson tones with decorative lines of classical European architecture, stands out distinctly from the surrounding counter-style booths. Instead of the typical setup featuring a prominent game logo and demo stations up front, the booth itself stands like a building. For anyone who knows that Silver Palace is set in a European-style city, the exterior needs no explanation. Held in Europe, Gamescom felt like a proving ground for the European-style Silver Palace.

The first thing that catches your eye is the pumpkin carriage sculpture in the photo zone. Built life-sized after the carriage featured in the boss battle, it includes a sculpture of a character riding atop it. Even visitors unfamiliar with the game stopped to take photos. The sculpture effectively functioned as a landmark, making the booth easily identifiable from the hall aisles.

실버 팰리스 Silver Palace
Cinderella catching the eye of Gamescom visitors ©INVEN
실버 팰리스 Silver Palace
©INVEN

Long lines stretched in front of the demo stations. Notably, this waiting time was not left idle. Exhibits arranged along the line allowed visitors to experience the investigative element, another key pillar of Silver Palace. Silver Palace is an open-world ARPG that combines detective investigations tracing cases with action combat. The setup allowed players waiting for their turn to preview the core content of the game.

The playable demo prepared on site lasted around 15 to 20 minutes. Once seated, players entered combat immediately following a brief introduction—a design clearly structured to showcase specific highlights within the allotted time. The core feature is character switching, where players alternate between four characters in battle. Chaining skills by switching characters forms the backbone of combat; while the controls are straightforward, the visual presentation on screen is spectacular.

Even first-time players were seen executing combo attacks within a few minutes at various demo stations. This build also included firearm-based combat, marking the first time this content was revealed to Western audiences.

실버 팰리스 Silver Palace
A crowd gathering at the Silver Palace booth at Gamescom ©INVEN
실버 팰리스 Silver Palace
©INVEN
실버 팰리스 Silver Palace
The booth was also decorated with investigative elements ©INVEN

While it was difficult to fit open-world exploration into the short demo, the two main pillars—action and characters—were effectively conveyed in just around 15 minutes of hands-on play. On several occasions, visitors leaving their seats after completing combat were seen checking character names with one another.

Encountering cosplayers while walking around the booth was another defining feature of the space. A cosplayer dressed as Inspector Lorin, a popular character in the game, greeted visitors in the photo zone. The company had previously announced that it prepared cosplay for key figures, including the Detective, Cinderella, Alf, Red Rose, and Argos.

On the central stage, band performances, dance routines, promotional video screenings, and cosplayer runways took place four times a day. These attractions served to capture the attention of passersby, rather than just visitors finishing their demo sessions.

실버 팰리스 Silver Palace
Inspector Lorin ©INVEN
실버 팰리스 Silver Palace
The Silver Palace demo area at Gamescom ©INVEN
실버 팰리스 Silver Palace
The demo featured 15 to 20 minutes of core combat gameplay ©INVEN
실버 팰리스 Silver Palace
Silver Palace merchandise prepared for Gamescom attendees ©INVEN

Before playing the demo, visitors could receive merchandise by showing proof of social media follows or pre-registrations—a setup that turned hands-on experience into account-level engagement. These offline touchpoints across Asia and Western regions this year have laid the groundwork for Silver Palace recently surpassing 10 million global pre-registrations.

Looking at the booth as a whole, it served a dual purpose. First, it was a promotional space that communicated the world of the game through sensory experiences. The sculptures, cosplayers, and stage performances impressed the atmosphere onto visitors first, rather than relying on explanations.

Second, it was a testing space to gather player reactions. Behind the demo stations, staff stood observing players' expressions rather than just their hands on the controls—a type of feedback that is difficult to obtain from online tests analyzing gameplay data of selected participants.

실버 팰리스 Silver Palace

Silver Palace is currently in development for multiple platforms, including PC, mobile, and consoles, and has been nominated for 'Best Mobile Game' at the gamescom award 2026.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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