WEMADE Group Reports Q2 Earnings and Prepares New Global Titles

위메이드그룹, 2분기 실적 공개 및 글로벌 신작 준비
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WEMADE Group has released its financial results for the second quarter and the first half of 2026, signaling a push for a performance rebound through continued cost efficiency to narrow losses and a diverse lineup of new global titles.

WEMADE (CEO Park Kwan-ho) announced that, based on K-IFRS consolidated financial statements, it recorded approximately ₩108.3 billion in revenue, ₩21 billion in operating loss, and ₩3.5 billion in net profit for Q2 2026. Revenue decreased by approximately 29% compared to the previous quarter, with game business revenue down by about 8%. The shift to an operating loss was attributed to the exclusion of one-time licensing revenue related to the resolution of the Legend of Mir 2 IP royalty dispute, which had been reflected in the previous quarter.

Conversely, compared to the same period last year, operating losses narrowed from approximately ₩28.5 billion to ₩21 billion, driven by reductions in labor and advertising costs. Cumulative revenue for the first half of 2026 reached approximately ₩261.6 billion, a slight increase from the ₩258.7 billion recorded in the first half of 2025. Operating losses for the first half were significantly reduced from approximately ₩39.9 billion last year to ₩12.5 billion this year due to cost-efficiency measures. WEMADE plans to target the global market by unveiling various new titles, including 'Night Crows W,' based on the Night Crows IP, which has already secured a foreign game license (ISBN) in China.

WEMADE PLAY (CEO Woo Sang-jun) recorded ₩64.6 billion in revenue, ₩6 billion in operating profit, and ₩9.8 billion in net profit for the first half of 2026 on a consolidated basis. This represents a 4% increase in revenue and a 42% increase in operating profit compared to the same period last year. While net profit decreased by 45% due to base effects, it remains the second-highest level since 2021.

Q2 results showed ₩32.2 billion in revenue, ₩2.6 billion in operating profit, and ₩3.6 billion in net profit, marking a 9% increase in revenue and a 6% increase in operating profit year-over-year. Subsidiary PLAYLINKS (co-CEOs Oh Seon-ho, Ahn Byung-hwan), which is gaining traction on overseas platforms like Facebook and open markets, achieved ₩42.7 billion in revenue, ₩4.5 billion in operating profit, and ₩4.8 billion in net profit for the first half, surpassing ₩40 billion in semi-annual revenue for the first time.

WEMADE PLAY plans to introduce "Project R," "Project G," and a new casual social casino game. CEO Woo Sang-jun stated, "We are focusing our company's know-how and employee expertise on our first foray into overseas-oriented new titles and new business ventures. We expect these new releases to serve as a starting point for securing new growth engines in the global market."

WEMADE MAX (CEO Son Myun-seok) recorded ₩66.4 billion in revenue and a net loss of ₩25.5 billion for the first half of 2026 on a consolidated basis. In Q2, revenue increased compared to the previous quarter due to stable live service performance, and the company continued to improve its business structure. Notably, despite being in its fifth year of service, Flyff Universe saw its average daily active users (DAU) and concurrent users (CCU) rise by over 20% year-over-year, with monthly active users (MAU) also achieving double-digit growth, bolstered by the user-participatory esports festival 'FWC' (Flyff Universe World Championship).

Night Crows, which is seeing a rebound in metrics following its 3rd-anniversary update and is preparing for a launch in China, as well as Silkroad, which is approaching its 20th anniversary, continue to deliver solid results. The company plans to secure mid-to-long-term profitability by maintaining business efficiency while strategically allocating development resources.

In the second half of the year, the company will unveil a diverse lineup starting with Night Crows W—which MADNGINE is preparing with a one-build global service and an 'AI-based companion system'—followed by Project TAL, Project MO, Mir 5, a new title based on WEMADE Connect's Hundred Note IP, and the collectible RPG Noah. WEMADE MAX CEO Son Myun-seok stated, "Our long-running IPs continue to deliver stable results, further solidifying the company's business foundation. We will continue to strengthen the competitiveness of our existing live services while securing new growth engines through the new titles launching in the second half, aiming to achieve meaningful results in the global market."

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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