Gyeonggi Game Meister High School Receives Acclaim for Student-Developed Games at 'PlayX4 2026'

Source: Gyeonggi Game Meister High School

경기게임마이스터고, '플레이엑스포 2026'서 학생 개발 게임 호평
Gyeonggi Game Meister High School booth at PlayX4 2026 ©Gyeonggi Game Meister High School

Gyeonggi Game Meister High School made a significant impression at PlayX4 2026, one of Korea's premier game exhibitions, drawing considerable attention from attendees. Amidst booths from major game publishers and indie developers, the students stood out by showcasing their own games and managing their booth with professional poise, captivating many visitors.

As the first and only Meister high school in Korea specializing in gaming, Gyeonggi Game Meister High School provides practical, industry-focused education covering the entire game production process, including design, programming, and graphics. Through project-based learning and industry-academic cooperation programs, students gain hands-on experience with real-world development processes, cultivating the core competencies demanded by the industry.

At PlayX4 2026, the students managed their own booth, expertly handling everything from introducing their games to explaining core systems.

They particularly drew notice for their systematic and professional development culture, which included meticulously analyzing visitor gameplay and reactions, and collecting feedback via surveys to incorporate into future improvements. The booth attracted significant interest from key industry figures and several game company CEOs, who praised the students' exceptional planning skills and the high level of polish in their work.

A variety of events also drew a positive response from visitors. The school's booth was featured on the official PlayX4 promotional YouTube channel, and the students energized the atmosphere by hosting gacha events to give away various merchandise they had created themselves, such as desk mats and custom keycap keychains.

The exhibited games received positive reviews for effectively conveying their core appeal even within short play sessions. Visitors who tried the games were impressed, noting that the quality was on par with commercial indie games and expressing surprise that they were created by high school students.

Jung Dae-sik, Principal of Gyeonggi Game Meister High School, stated his ambition to continue expanding school-level support through various exhibitions, competitions, and industry-academic collaborations, ensuring that students have more opportunities to showcase their games to the public and gain vivid, real-world experience.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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