AMD's machine learning-based upscaling technology, 'FSR 4.1 Upscaling,' is coming to Xbox Series X|S. Notably, the next-generation Xbox, 'Project Helix,' will feature the following-generation technology, 'FSR Diamond.'

AMD announced via its official newsroom on October 20 local time that it is expanding device support for FSR 4.1 Upscaling. Supported devices include Radeon RX 6000 series graphics cards, Ryzen AI Max, Ryzen AI 9 laptops, and Ryzen Z2 series handheld gaming PCs. For Xbox Series X|S, AMD simply noted that support is coming 'soon.' On PC, the feature is available immediately via the Adrenalin Edition 26.10.1 driver released on the same day.
Among handheld devices, the 'ROG Xbox Ally' series will receive support first. ASUS will distribute FSR 4.1 Upscaling to the ROG Xbox Ally X and X20 via a preview driver update on October 23. The handheld version uses a lightweight model reduced to less than half the size of the previous INT8 model. In around 400 games that support FSR 3.1 or higher, it can be enabled directly via a Command Center toggle.
Scott Van Vliet, Chief Technology Officer (CTO) at Xbox, stated in the announcement video, "We worked very closely with AMD to optimize this technology," adding, "There's even more ahead with Project Helix, leveraging FSR Diamond."
FSR Diamond was first mentioned back in March by Jack Huynh, Senior Vice President at AMD, when announcing the partnership on Project Helix. It includes next-generation machine learning-based upscaling, multi-frame generation, and next-generation ray reconstruction for ray tracing and path tracing. Project Helix is a next-generation device whose vision was unveiled at GDC 2026 in the same month, supporting both Xbox console games and PC games. The alpha version of the development kit is scheduled for distribution starting in 2027.

AMD first introduced FSR4 exclusively for the Radeon RX 9000 series in 2025 before expanding FSR 4.1 Upscaling to the RX 7000 series this past July.
Meanwhile, FSR 4.1 Upscaling was developed based on 'Project Amethyst,' a joint research collaboration between Sony and AMD. The results of this same research also serve as the foundation for PSSR on the PS5 Pro and QSSR, which was recently added to the standard PS5.
However, neither AMD nor Microsoft disclosed the exact timeline for Xbox Series X|S integration. It also remains unknown which games will be supported first on consoles or how effective it will be on the Series S.
