Hell System Suspended! Chaotic Death Still Requires Caution

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The Hell system in Lineage Classic has been temporarily suspended. Although the update notes added a lighthearted narrative about the Hell Keeper submitting a resignation letter, the actual content means that the Hell system itself will not function for the time being.

The biggest change with this update is the PK count. However, not all penalties associated with PK have disappeared, so it is necessary to clarify exactly what has changed and what remains the same.

Temporary Suspension of the Hell System at a Glance

ChangesHell System Temporarily Suspended
PK CountNo longer accumulates
Imprisoned CharactersMoved to Aden Continent
AlignmentMaintained as before

Good to Know

CautionThe risk of losing gear upon death in a Chaotic state remains.

리니지 클래식
With Hell closed, PK counts are no longer recorded ©INVEN

Hell Keeper's Resignation Letter

PK Count Accumulation and Hell Transport Temporarily Suspended

Previously, every time an unprovoked PK occurred, a PK count accumulated, and when this count exceeded 100, the character was transported to Hell, restricting gameplay. It served as a key mechanism to deter reckless PK.

With this suspension, even if players engage in forced PK, counts will no longer accumulate, and the function that transports characters to Hell has also been removed. This significantly reduces the penalties associated with PK. Characters that were already imprisoned in Hell have also been relocated to the Aden Continent.

CategoryBeforeAfter Change
PK CountAccumulates per unprovoked PKDoes not accumulate
Transport to HellForcibly moved to Hell upon exceeding 100 countsNo transport
Imprisoned CharactersGameplay restricted in HellMoved to Aden Continent
AlignmentBecomes Chaotic upon killing a playerSame as before
Chaotic DeathRisk of gear lossSame as before

Alignment System Remains Unchanged

Chaotic Alignment and 'Chaotic Death' Risks Persist

On the other hand, there are no changes to the alignment system. Although PK counts and trips to Hell have disappeared, the mechanics of becoming Chaotic upon killing another player remain identical to before.

The risk of losing equipment due to dying in a Chaotic state—commonly known as 'Chaotic death'—also remains. Even though concerns about going to Hell are gone, players should still be cautious, as attacking others without reason can still result in losing items.

What Changed vs. What Remains
· Removed: PK count accumulation, transport to Hell upon exceeding count
· Remaining: Shift to Chaotic alignment upon killing players, risk of gear loss upon dying in a Chaotic state
Summary
While PK counts and trips to Hell have been temporarily suspended, Chaotic alignment and the risk of losing gear upon death remain unchanged.
This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]