Industry Experts and Audience Panel to Judge Presentations and Demos for 13 Games; Audience Panel Recruitment Open Until October 8

Gyeonggi Game Audition Receives 404 Submissions, Selects 13 Finalists… Finals Set for October 15

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경기게임오디션 404개 접수, 13개작 최종전
ⓒ Gyeonggi Content Agency

Gyeonggi Province and the Gyeonggi Content Agency (GCA) will hold the final stage of the 21st Gyeonggi Game Audition for 2026 at the Gyeonggi Center for Creative Economy & Innovation in Pangyo on October 15. The event attracted 404 submission entries, and 13 games that passed the document screening and first audition round will give presentations and live demonstrations.

This year's submissions totaled 404 games, with 344 in the General Division and 60 in the Student Division. GCA stated that the competition reached its highest ratio in history. The final lineup consists of 10 games from the General Division and 3 from the Student Division.

In the General Division, DraBit Studio's Soulers, Studio Peppermill's Where is the Red Ball?, Jarikki Studio's Mystical Demon Farm, Foret Noire Games Inc.'s Rule the Dungeon, and Infinity Mind's Animal Frontiers made the list. Banjiha Games' Cold Cases, Cosmic Tofu's In the Van, Guild Studio's NAMMO, Xylophone Inc.'s IRONY, and Mayfly's Project Revenant also advanced to the final stage.

In the Student Division, Nerophone's IGNOTUS, ABLU's UpBRELLA, and Sprout Studio's War In The Dark were selected. The final rankings will be determined by game industry experts and an audience evaluation panel, who will judge the presentations and demos of the 13 games. Recruitment for the audience panel, who will play and evaluate the unreleased games, runs through October 8.

Alongside the final audition, a Game Investment Demo Day and a Public-Private-Academic Mutual Growth FGT (Focus Group Test) will also take place. During the Investment Demo Day, the 13 companies will present to investors and publishers, with top-performing companies receiving follow-up support such as follow-up investment meetings and opportunities to participate in game shows.

A total of 120 testers will participate in the public-private-academic collaborative FGT to play upcoming games from 20 companies. The testing process will examine UI/UX convenience, the polish of core features, and other key aspects.

Yong-seok Tak, Director of GCA, said, "This year's Gyeonggi Game Audition recorded the highest competition rate in its history, demonstrating the high level of interest among Korean game developers. We ask for great interest and participation in the audience evaluation panel, which will directly experience and evaluate the 13 finalist games."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]