Supporting the Overseas Expansion of K-Indie Games: '2026 Connect Fair' Concludes Successfully

Korean (한국어) Add us on
K-인디게임 해외 진출 지원, '2026 커넥트페어' 성료
ⓒ Korea Mobile Game Association

Seongnam City, the Seongnam Industry Promotion Agency, and the Korea Mobile Game Association announced on the 11th that the '2026 Connect Fair – K-Game Export Consultation', held at GRAVITY Seoul Pangyo, Autograph Collection, came to a successful conclusion.

This export consultation was held as part of '2026 INDIECRAFT', an indie game festival hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association. This year's INDIECRAFT also featured an offline exhibition in collaboration with 'GXG 2026', a game culture festival held around Pangyo Station.

The event was attended by 44 domestic and international partner companies, including investors and publishers, along with approximately 82 domestic indie game developers. According to the organizers, around 240 meeting requests and connections were made through the pre-matching system. On-site, 30-minute one-on-one business meetings were held across more than 30 consultation tables.

From South Korea, game companies, publishers, and investors including NC, Nexon, Netmarble, Kakao Games, Com2uS, and Wemade Connect participated. From overseas, partner companies from various countries—such as Japan's Cygames and Phoenixx, Singapore's Habby, China's TapTap, Taiwan's Softstar Entertainment, Vietnam's Gamota, and Spain's DALOAR Studios—networked with domestic developers.

A representative from an overseas partner company said, "It was meaningful to experience Korea's outstanding indie games in person," adding, "We want to hold more discussions with developers so that good opportunities can be connected both culturally and commercially."

A representative of a participating development studio stated, "It was a huge help to meet great partners in one place at the right time as we prepare to expand overseas," adding, "I hope events like this are held frequently so that indie developers can continue to gain practical opportunities." Following the consultation sessions, an after-party co-hosted with Microsoft was held.

Lee Joo-yeon, Director of the Seongnam Industry Promotion Agency, said, "The fact that the Connect Fair, held for the first time this year, achieved such scale and results is proof of the global market's immense interest in K-indie games," adding, "We will continue to prepare multifaceted support measures so that indie developers can achieve sustained growth on the global stage."

Hwang Sung-ik, Chairman of the Korea Mobile Game Association, stated, "This Connect Fair was a platform for outstanding indie and small-to-medium game developers to meet directly with global partners," adding, "We will continue to support the global expansion and success of K-indie games."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]