AI Game Hackathon 'OpenAI Game Builders Seoul' Kicks Off

AI 게임 해커톤 '오픈AI 게임 빌더스 서울' 개막
Com2uS Chairman Song Byung-jun delivers the opening keynote at OpenAI Game Builders Seoul ⓒ Com2uS

On August 31, OpenAI hosted 'OpenAI Game Builders Seoul' at Graphic by Daeshin in Seoul.

The event began with welcoming remarks from Oliver Jay, Managing Director of OpenAI International. Following that, former XLGames CEO Jake Song and Com2uS Chairman Song Byung-jun took the stage as opening keynote speakers to present their vision for game development and service in the AI era.

Managing Director Oliver Jay stated, "This event is a meaningful occasion bringing together key figures who built the history of Korean gaming and developers who will redefine the future in the AI era." He added, "We look forward to seeing Korean developers actively utilize AI to boldly challenge new gameplay mechanics."

Former CEO Jake Song shared his experience of developing an MMORPG using Codex. Explaining that coding throughput increased more than eightfold compared to before, Song presented a next-generation gaming ecosystem model where AI is designed as a new participant that perceives, judges, and acts autonomously within the game.

Chairman Song Byung-jun shared his mobile game development experience dating back to the era of 24 KB black-and-white feature phones. "Then and now, the essence of games is providing fun to players within given technological limits," Song said, predicting that AI will lower entry barriers for game creation and transform the process of global publishing and live services.

'Hive Axyl,' an AI-powered game backend platform reflecting Com2uS's game service expertise, was also introduced at the event. Domestic game developers participated as mentors, sharing their real-world experience and know-how in applying AI code generation tools.

Song Bo-young, CEO of Artue and an OpenAI advisor who spearheaded the overall planning of the event, said, "Starting with this event in South Korea, we will expand Game Builders events so that the gaming industry in other countries can also leverage AI technology."

In the afternoon session, 40 pre-selected teams will participate in a '3-Minute Pitch' session to present the AI-based architecture and features of the games they submitted during the online qualifiers, as well as a '5-Hour Live Hackathon' to build games based on a topic revealed on-site.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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