Game Culture Foundation Opens Applications for Second Half of '2026 Game Literacy Education for Guardians'

Source - Game Culture Foundation

게임문화재단, '2026 보호자 게임리터러시 교육’ 하반기 참가 기관 모집
© Game Culture Foundation

The Ministry of Culture, Sports and Tourism (Minister Choi Hwi-young), the Korea Creative Content Agency (President Kim Yun-ji), and the Game Culture Foundation (Chairman Yoo Byung-han) announced on August 24 that they are accepting applications from institutions to participate in the second half of the '2026 Game Literacy Education for Guardians.'

'Game Literacy Education for Guardians' is an educational program designed to help parents and guardians properly understand video games and communicate healthily with their children. It is operated to help form healthy gaming habits in children based on a balanced understanding of games, while enhancing understanding of the evolving gaming culture and digital environment.

This year, the educational target has been expanded from parents of school-aged children (general adults) to include parents of toddlers and preschoolers, offering customized education tailored to specific ages and demographics. Through this, the program plans to support guardians in improving their understanding of games and their capacity to guide healthy usage appropriate for their child's stage of development.

In particular, during the second half of the year, AI-related educational content will be expanded to keep pace with the spread of AI technology and shifts in the digital environment. To help participants understand changing game culture in the AI era and foster capabilities to properly utilize AI technology, the program plans to expand its curriculum into areas such as ▲ Youth Game Culture in the AI Era and ▲ Understanding and Application of AI Ethics.

Education will be conducted through various formats depending on target audience characteristics and educational goals, including lecture-based, experiential, hands-on, and education-counseling linked formats.

For parents (general adults), sessions will cover topics such as ▲ Parent-Child Communication Through Games, ▲ Guiding Healthy Game Usage, ▲ Educational Utilization of Games, ▲ Understanding Game-Related Career Paths, and ▲ Understanding Changing Gaming Culture Such as AI and EdTech.

Education for parents of young children will provide guidance on understanding games and managing usage tailored to early childhood developmental characteristics, game understanding through play, and parent-participation programs utilizing educational materials.

Along with this, experiential education will feature participatory programs using digital games and board games, while hands-on education will guide participants on how to utilize game usage guidance materials for their children. Educational participants can also be connected to counseling programs on improving parent-child relationships and guidance on game usage as needed.

The training is available to institutions, organizations, schools, and companies nationwide, conducted either through direct visits by expert instructors or via online/offline methods tailored to the operational environment.

Institutions wishing to participate can apply through the Game Culture Education Institute website, with education schedules and detailed operational plans finalized through consultation with the applying institution.

Yoo Byung-han, Chairman of the Game Culture Foundation, said, "In an environment where AI and digital technologies are rapidly changing, we plan to expand AI-related education so that guardians can understand the new gaming culture and communicate with their children." He added, "We will continue to offer support so that guardians can properly understand games and foster a healthy gaming culture."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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