Mgame Reports 1H 2026 Revenue of ₩45.5 Billion and Operating Profit of ₩5.6 Billion

엠게임, 2026년 상반기 매출 455억원·영업이익 56억원
©Mgame

While Mgame maintained its first-half performance on the back of its flagship PC MMORPGs' success abroad, the company is now looking to rebound in the second half with new game launches.

Mgame (CEO Kwon Yi-hyeong) announced on the 14th that it recorded ₩45.5 billion in revenue, ₩5.6 billion in operating profit, and ₩5.2 billion in net profit for the first half of 2026 on a consolidated basis. Compared to the same period last year, revenue fell by 3.3%, while operating profit and net profit decreased by 38.8% and 28.5%, respectively.

Overseas revenue served as the primary pillar of the company's performance. Its flagship PC MMORPGs, 'Scions of Fate' and 'Knight Online,' continued to deliver steady results by maintaining a strong global fandom in the Greater China region, North America, and Europe.

The decline in net profit was attributed to temporary factors unrelated to core business operations. The main causes were the normalization of corporate tax expenses following the expiration of deferred tax asset effects in the first quarter, as well as valuation losses on financial assets. The company explained that since a significant portion of these are accounting-based valuation losses that do not involve cash outflows, they could be reversed depending on future market conditions.

In the second half, the company aims to improve its performance with new releases. On the 11st, Mgame began pre-registrations for 'Ghost Soul Raising' (tentative title), an idle mobile game based on its popular IP 'Ghost Soul,' with a domestic launch scheduled for the second half of the year. Additionally, it plans to relaunch a PC MMORPG based on the legacy IP 'Poonglim Hwasan' later this year. The strategy is to leverage the company's long-standing IP competitiveness to attract both new and returning users.

Shareholder-friendly policies are also being strengthened. Mgame decided to acquire and subsequently completed the purchase of treasury shares worth a total of ₩4 billion, split into two ₩2 billion tranches in May and June. Of these, 430k shares acquired in May were fully retired in July. Furthermore, the company implemented its first-ever quarterly dividend since its founding, paying out a total of approximately ₩2 billion—₩110 per share—on July 14.

Mgame CEO Kwon Yi-hyeong stated, "We are maintaining a stable revenue base driven by the global success of our flagship PC MMORPGs. In the second half, we will focus on enhancing corporate value through performance improvements from new game launches and continued shareholder return policies."

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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