"Considering Pet and Housing Customization" – Nexon's 'NAKWON' May Developer Q&A

낙원: 라스트 파라다이스 NAKWON: LAST PARADISE

The development team for the zombie survival game 'NAKWON: LAST PARADISE,' currently being developed by Nexon, has released its May Developer Q&A via a Steam announcement.

In this Q&A, the developers revealed they are considering a pet system that would allow players to raise animals like dogs and cats, as well as customization features such as changing the floors and walls of their apartment housing. They also noted that new infected types are being developed with distinct characteristics and roles, similar to existing special infected, and that player-suggested types—such as ranged attackers and self-destructing units—are being reviewed for future maps. They added that motion and sound are also being continuously improved to enhance natural movement, spatial awareness, and immersion.

Regarding the idea of using Korean artifacts like Joseon-era armor as unique equipment, the team stated they would consider it if exploration areas like museums are added in the future. They also mentioned that weather-based special effects are being considered for implementation through seasonal updates or events after launch. However, they drew a line regarding a permanent first-person perspective toggle, stating there are no plans for it as they are prioritizing the form best suited to the game's current design goals.

The following is the full text of the May Developer Q&A.

낙원: 라스트 파라다이스 NAKWON: LAST PARADISE

Based on pet-related elements within quests, could we see the addition of raising dogs or cats, or new costumes and items through a pass?

" While nothing is confirmed yet, we are currently exploring various directions for a pet system. The scope and implementation method are still under discussion, and we will take your suggestions into account.

Could we see the addition of action options to tidy up or clean the inside of our apartment housing early in the game?

" Housing customization features, such as changing floors and walls, are currently under review. We will consider your feedback as we think through potential improvements.

Could Korean artifacts like Joseon-era armor appear as unique equipment or collectibles within the apocalypse setting?

" The idea of using traditional armor as equipment could add a unique flavor to the game world. We will consider this if we add exploration areas like museums in the future.

Is there a possibility of adding a special effects system based on weather and environment?

" We are looking positively at weather-based special effects. However, rather than at launch, we are considering applying them for specific periods through future seasonal updates or events.

Is there a possibility of adding a first-person perspective toggle?

" Currently, the game is designed to switch to first-person when using firearms. We are not considering a permanent first-person perspective at this time, as we are prioritizing the form that best fits our current gameplay direction and design goals.

Are there plans to add new zombie types?

" New infected are currently in development and will be added with distinct characteristics and roles, similar to existing special infected. We are reviewing various types, including those suggested by players, and you can expect to see them in future maps.

Are there plans to improve motion and sound quality?

" We are continuously improving motion and sound. We are refining the movements of both players and the infected to be more natural, and we are continuing to develop our sound design to enhance spatial awareness and immersion.
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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