Unity Announces Full Session Lineup for 'Unite Seoul 2026'

Source: Unity

유니티, '유나이트 서울 2026' 전체 세션 라인업 공개
Unite Seoul 2026 Official Image ©Unity

Unity (NYSE: U), the world's leading game engine, announced on the 9th that it has finalized the session lineup for Unite Seoul 2026, its global developer conference taking place at COEX on July 21.

Unite Seoul 2026 will feature a wide range of sessions and side events designed to showcase the scalability and innovation of the Unity ecosystem, centered on the 'One Unity Platform' vision that supports every stage of the creative journey, from initial idea to global success.

This year, key leaders from Unity's headquarters will attend to share the latest technologies and roadmaps. Jason Mann, VP of Technical Product Management; James Stone, Senior Director of Technical Product Management; and Chris Harden, Director of Production Verification, will provide in-depth insights into global product strategy and technical direction. Additionally, key technical sessions on Unity AI, graphics, and 2D will cover AI-driven development workflows, graphics optimization in Unity 6.6, and the latest updates to 2D features.

Numerous case studies from major domestic and international game developers will also be unveiled. Experts will share technical know-how gained from real-world development, including Core CLR transitions, rendering architecture restructuring, and migrations for global hits such as LORDNINE, Arknights: Endfield, and Super Robot Wars Y. Other highlights include Supercent’s AI-based game development pipeline, CyberAgent’s large-scale project design strategy in the era of AI coding, and the development story of the strategy game Master of Piece by indie developer Mgame.

Unity headquarters staff will lead sessions on game monetization, growth, and AI-driven development workflows. Nikki Li, Staff Product Manager, and Max Ropart, Senior Product Manager, will present the 2025–2026 performance and future roadmap for Unity Vector, the company’s machine learning-based user acquisition platform. Furthermore, Maxime Plantady, Principal AI Engineer, will share how new Unity AI features can help developers explore ideas, break down development tasks, and review project changes more safely and efficiently.

Following last year's success, the industry sector will feature a diverse array of sessions and exhibitions. Samsung Heavy Industries and KITECH (Korea Institute of Industrial Technology) will participate as keynote speakers, and a session will be dedicated to showcasing HMI mass-production cases and technical expertise from leading global Japanese automotive companies.

Hands-on training will be available on the largest scale to date. Attendees can gain practical experience with Unity’s core solutions through five programs covering Unity AI, scripting, optimization, LevelPlay, and Unity Muse. The event will also feature fireside chats with experts from the gaming and XR sectors.

Song Min-seok, CEO of Unity Korea, stated that Unite Seoul 2026 is a place that connects the entire creator journey—from the birth of an idea to development, growth, monetization, and enterprise expansion. He expressed his hope that through these diverse programs, attendees will experience the value of Unity as an integrated platform and its role as an ecosystem that helps creators inspire one another and take on new challenges.

Detailed agendas and registration information for Unite Seoul 2026 are available on the official website.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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