There are many cards in Legends of Runeterra, and each have their own stats and effects to make them unique. It can be overwhelming, especially if you’re new to the card game genre, to learn all these effects. That’s why we’re dissecting all the keywords in a series of guides. In this one we’re taking a look at Ready your attack.
“Ready your attack” is an outlier among the keywords in Legends of Runeterra. It doesn’t have direct impact from unit-to-unit, like most other keywords have. Instead, it influences the flow of the game.
To capture what “Ready your attack” does in Legends of Runeterra, we first need to summarize the general flow of combat in the game. Each round, you and your opponent alternate between being the attacker and the defender. When you’re the attacker, you get to decide which of your units try to hit the enemy Nexus. When you’re the defender, you get to decide which of your units you want to use to block the incoming enemy attacks.
However, while those are the roles assigned, the game decides whether you’re allowed to line up attackers based on the “attack token”, highlighted in the image below.
When roles are swapped, the designated attacker is granted this attack token. Once the attacker has committed which units to push damage with, the attack token is consumed, and the defender can line up its blockers. The attack/defend roles then swap, and the attack token is granted to the other player.
Cards that read “Ready your attack” essentially grant you an attack token regardless of your role. It does not stack immediately though—you’ll have to spend your initial attack token first. If you’re on the offense, you can play a card that has “Ready your attack” after your initial offensive push. When you’re on the defense and you play a card that grants you an attack token, you can initiate the offense before the enemy does, or sit out their attack first and then strike back.
Below is a sequence to help understand what “Ready your attack” means in-game.
“Ready your attack” is a scarce effect among cards in Legends of Runeterra. Just four cards from Demacia and two cards from Noxus have the effect. Below are a few examples.
Tianna Crownguard, from Demacia, is a classic finisher. Eight mana is a heap to pay, especially when all you’re getting is a unit with seven attack and seven health. The fact that she has Tough does mitigate that, but her true power, of course, rests in the fact that she readies your attack. At the stage of the game you play Tianna Crownguard in, you’re supposed to have developed a somewhat sizeable board, which she then uses to deliver the final strike.
Once Katarina has leveled up, her true power starts to show. She’s an agile, aggressive champion who, using her Quick Attack, chips away at the enemy. At only four mana when she’s level two, Katarina is a cheap tool to reactivate your attack token, like in the example above.
Like all other champion spells, Lucian’s Relentless Pursuit can also be included as a regular copy—it just loses the word “Lucian’s” and the effect of shuffling a copy of the gunman into your deck. While it doesn’t help develop the board like Katarina does, the fact that it’s a fast spell makes it the perfect ambush spell. After all, the maximum amount of spell mana you can have in the game is exactly three, so you can play regular units and still let them strike the opponent’s Nexus a second time.
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